Reactive Spaces
January 5, 2022
Assignment
The homework is to make a world spatially reactive by adding triggers and colliders as a means for interaction. Think of how these reactions can happen over space, over time, affect one element or multiple elements, affect the player or the world.
- (normal) add one trigger and one collider, affecting sound and lights
- (extra) add multiple triggers and colliders, creating a game object, affecting a game object, and affecting UI displays.
Project
In addition to the above, I also wanted to spend a little time working with Terrains, which were less complicated than I thought they would be! Once I had an environment I was reasonably happy with, I introduced a very simple user interface for the first exploration of an interactive space. From there, I worked on a reactive space with a trigger, sound design, and enabling images.
Questions/Notes
- I'd love a recommendation for a C# formatters for VSCode.
- Talking through collisions vs triggers would be helpful. Also, how to debug collisions faster?
- Accessing scripts from different objects
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