Moon in a Room
Assignment
The point of the homework is to focus on gathering media elements, building on the concept of visual literacy. Start by gathering media elements (images, sounds, 3d models, videos) related to your hidden narrative discussed in class. Then, lay them out in Unity using Sprites, Objects, VideoPlayer components and AudioSource components such that they can be inspected by walking around with your character controller made in your previous homework.
What I Did
I reworked some of the walking controls based on what we discussed in class. Since I'm dealing with movement in x, y, and z space, I built on top of what was there to allow the rotation to go in multiple directions, so you could use the entire space of the room to explore.
Thinking about parenthood and some of the hidden stories and experiences, I went through some old videos that I had of my daughter. Extracting the sound, I added a few random pink stars to the room, and if you are close to them, you can hear the memory. I also added a cat to practice working with 3d models, and to also play with the sense of disorientation/gravity that happens when you explore the space. I liked the idea of a spirit animal walking with you through your memories.
Questions
How to Instantiate a prefab object with variations based upon an asset folder? For example, placing a bunch of sounds into space. I used an array but I still had to populate the sounds one by one.